ASHI WASH VR/desktop (UNREAL ENGINE 4)
On this project I did all the modeling, rigging, textures, materials, and animations.
Personally I learned a lot. It was a struggle to learn specific things about environment creation (proper lightmaps, optimizing for VR, environment creation process) as well as learning the unreal material editor in depth. However I walked away from it with a bunch of newfound knowledge that I was eager to utilize on my next project.
Your Cellphone Is Dead (Game Maker)
For Low Rez Jam 2016
This was an experiment with obtuse game design. It's a game where the goal is attainable within a few seconds of playing, but the player can dig further and find other events. With the pixel art, it was fun to see just how much fidelity I could portray using only a screen resolution of 32x32 pixels.
The pixel part worked out nicely, but the "obtuse design" part didn't work quite as well as I'd have liked -- still, the project was completed and submitted, and I had a lot of fun with it.
Ashi Wash Jam Version (Unreal Engine 4)
This game was the first time using Unreal Engine 4 for all of us on the team. I personally worked on the design, some tool models, some environmental props, as well as creating/animating the giant disgusting foot, and the filth covering it.
The idea for the game came from Japanese mythology; The Ashiarai Yashiki, a giant foot yokai that crashes into peoples' homes and demands that they clean it or else it will smash everything up.
The game received recognition for being - well - a game about cleaning a giant disgusting foot. It was played and recorded on YouTube too many times to count.
Last Meal (Unity)
For Potato Salad Jam
The first game project I worked on and completed. Last Meal was for the potato salad jam, and ran for about a month. The style of the game was a chunky, jagged pixel-like style with vibrant colors in 3d to give off an unnerving feeling as the styles and colors clash. For the game I created the logic, inventory systems, and all of the art assets present, while my friend Matt created the camera movement. This game enjoyed a decent bout of popularity through youtube.